Clean Architecture Quotes by Robert C. Martin
How to Become a Great Architect
1.3 What Makes a 'Good' Architecture?
By Deborah K. Dietsch, Robert A. Ancient Roman architect Vitruvius insisted that three fundamental principles are essential to architecture. His formula still holds true. A building must balance all three to be considered architecture. These three fundamental principles are as follows:. What is considered beautiful and what is considered ugly changes over time.
Architecture For Dummies
In light of the upcoming World Architecture Festival , whose finalists were announced this morning , Stewart gives a few tips on what makes a good project and a successful competition entry. Commodity — buildings should be fit for the purpose for which they were designed Firmness — they should be soundly built and durable Delight — they should be good-looking; their design should please the eye and the mind. These three criteria remain as a sound basis for judging architecture now as when they were conceived. Just as each design decision affects many others, so the three criteria are intertwined with the design process. Many aspects of a project which need to be taken into account when evaluating it will touch on all three. These include the following:.
Software Architecture in Practice. Search this site. ATAM Phases. An architecture fits more or less for some stated purpose An architecture can only be evaluated in the context of specific goals. Home 01 The Architecture Business Cycle 1. An architecture fits more or less for some stated purpose An architecture can only be evaluated in the context of specific goals Process rules of thumb The architecture should be the product of a single architect or a small team with an identified leader The architect team should have the functional requirments and quality attributes prioritized The architecture should be well documented The architecture should be reviewed with the stakeholders The architecture should be evaluated for quality attributes The architecture should lend to incremental implementation via the creation of a "skeletal" system The architecture should result in a specific set of resource contention areas.