Batman/Superman, Volume 1: Cross World by Greg PakOriginally reviewed at Bookwraiths Reviews
How the hell do you describe this collection?
Actually, it’s damn difficult.
Greg Pak’s story begins with a lot of promise. New 52 Batman and Superman meeting for the first time (Maybe five or so years before the New 52 reboot?) in real life as Bruce Wayne and Clark Kent. Naturally, the two don’t exactly hit it off.
Before this meet-and-greet goes too wrong, a demonic spirit of some kind appears, transporting these two — for no clear reason — to Earth 2, where they immediately clash with their alternate, older selves and each other.
As Batman and Superman are trying to understand what the hell is going on and fight off these old guys impersonating them, the mischievous demon spirit reappears, babbling on about Darkseid and telling everyone that only one world will survive. Eventually, Wonder Woman shows up to use her lasso of truth on the damn thing and get to the bottom of what is going on. No one ever really understand what the hell is happening though, because Darkseid is a complete unknown at this time.
Through all this superhero fun, Pak throws out some rather good ideas, especially those focusing on the Big Three of Earth-2 (Superman, Batman, Wonder Woman) and those foreshadowing the beginning to the Earth-2 series. But, even with the bright spots, this was a story that never really caught fire, but did more sputtering and smoking before it just went out. Honestly, I don’t know if Pak was trying to simplify the narrative, make it mysterious, or give it a dreamy tone, but whatever his reasons, this whole story had such a weird surreal feeling that it was about as appealing as the art.
Yeah, I’m dissing Jae Lee’s artwork. Now, let me stop and say that I’ve always found this guys work to be amazing. I’ve considered myself a fan of his since I picked up a copy of Namor the Sub-Mariner back in 1992. Those books dazzled me, and I’ve generally liked his stuff ever since — except for this collection. Here his art has such a whimsical quality that it just doesn’t match the story. The ethereal nature of it not meshing with the superhero antics. Not sure why, but that is how I felt anyway.
All of the above really means one things: Batman/Superman: Cross World is not something I’ll remember for very long or remember very fondly. It really was a disappointment to me, because I was expecting great things from it.
Batman/Superman Vol 1 2
Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? The Dark Knight and the Man of Steel uncover a plot by the Toymaster to use a secret, potentially deadly element in his new video game, the characters created by players manifest in real life. The ultimate fighting game results--and a world-wide network of players must team up to create the most powerful, skilled Super Heroes imaginable with one goal: To kill Batman. When Batman and Superman are corned by the Toymaster and Mongul, they are pitted against on another in a battle to the death, with their only hope being the The Worlds' Finest.
Meanwhile, young Superman reacts with utter confusion. He has only j. From Lois Lane 's prone body springs Kaiyo , who is up to the challenge of battling with Wonder Woman. He has only just learned that he is in a parallel world, in which another, older version of himself already exists. While the Amazon battles the trickster, Clark marvels at his older double 's ability to perform cellular reconstruction on Lois' wounds using his heat-vision - a skill that he did not learn until he was 29, while this younger Clark is merely
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His father had warned him about it because, unlike Smallville , where groups of people came together to survive; in Gotham , the strong come together to eat the weak. Years ago, a young Clark Kent visited Gotham City for the first time. It didn't take long for him to understand why his father had warned him.
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Somewhere, a being called Kaiyo has finally found the two most dangerous men on the planet Earth, and, having found them, has taken them both away to another world. Batman finds himself in Gotham Heights at Wayne Manor , terrified that whoever teleported him there knows his identity. Just moments ago, Catwoman had tried to kill him, but so far as he knows, she doesn't teleport people. Noticing a wound on his arm, Bruce calls out for Alfred Pennyworth in the infirmary, but he is answered instead by Catwoman. Worried that she has learned to teleport, Batman attacks her, but she takes it in stride, playing along as though it was meant to be a game. Confused, Batman takes in his surroundings, and sees a wedding photo from his and Selina Kyle's wedding, and realizes that this is not the world he had come to know.