Drawing for Product Designers by Kevin HenryThis is both a practical and theoretical guide to the visualization techniques used by contemporary product designers, including freehand sketching, digital rendering, information graphics, and presentation skills. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to develop sketches into finished illustrations. Practical tutorials give guidance in creating simple and complex forms, as well as rendering and providing context using scenarios and storyboards. Insightful case studies of leading designers illustrate the full range of different visualization options available.
Drawing for Product Designers (Portfolio Skills)
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With its tutorial-based approach, this is a practical guide to both hand- and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear. The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to build on basic forms and exploit principles of perspective to develop sketches into finished illustrations. He is also an independent design consultant and an award-winning furniture designer.
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Drawing for Product Designers was written to teach design students how to think through sketching. Design sketching is not only a technical skill used by designers to develop ideas on paper but also one that has a wide array of fidelity. Because sketching is so closely linked to thinking, the designer needs to learn how to balance appropriate levels of fidelity. A better understanding of the way the human brain parses objects into broad categories based on types as well as geometry can greatly improve the visualization process. This example is very simple: a plate, bowl, and cup are all containers.