Indie game development survival guide

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indie game development survival guide

Indie Game Development Survival Guide by David R. Michael

David Michael is a software developer and a writer. Some days, he’s a writer and a software developer. Other days, he’s an amateur photographer. Because, really, who is the same person every day?

David is the designer and developer of The Journal (www.davidrm.com/thejournal/), personal journaling software for Windows. He has also designed and developed video games, and has written two nonfiction books and numerous articles about video game development.

David blogs about writing at Guns & Magic (www.gunsandmagic.com). He even posts free fiction there.

David lives with his wife and kids in Tulsa, Oklahoma.
File Name: indie game development survival guide.zip
Size: 89655 Kb
Published 31.12.2018

A Survival Guide for Game Developers

Indie Game Development Survival Guide

Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy. See our Privacy Policy and User Agreement for details. Published on Sep 25, Can an indie survive in the mobile world? It may look like games for mobile is a paradise for indie developers, but truth is that it is quite hard to be noticed among the swarm of apps.

The games industry has exploded into a multibillion industry with blockbuster games that sell millions of copies. This phenomenal success has established a huge market and created the opportunity for independent developers to create and sell their own games. Do you have an innovative game idea you'd like to develop for this market, but aren't sure how to get started? Beginning with insightful guidelines for developing a truly unique idea, you'll learn everything you need to consider when publishing a small-to-no-budget game. Details on how to design, plan, schedule, develop, and test your game are explored in depth.

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This text details the process of designing, developing and self-publishing games for the PC. Whether you are a programmer, an artist or sound engineer, this book teaches how to lead an independent game project, explaining how to take a game idea from design through to publication on the Internet. Read more Roxbury Community College students and faculty only: Click here for electronic book. Please choose whether or not you want other users to be able to see on your profile that this library is a favorite of yours. Finding libraries that hold this item

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